{"key":"minecraft_ai_docs_progress_2026_04_04_overview_architecture_seed","title":"Minecraft AI Docs Progress: Overview and System Architecture Seed","content":"On 2026-04-04, completed the first dependency chain in /home/svc-admin/ai-projects/projects/minecraft-ai/docs by drafting four documents and moving them from stub to draft status:\n\n1. docs/00-overview/VISION.md\n- Established the project as an embodied Minecraft AI system rather than a chatbot about Minecraft.\n- Locked the primary direction as a real single-bot MVP first, with later expansion toward richer cognition, persona expression, and multi-agent coordination.\n- Defined embodiment in project terms: constrained observation, bounded action, persistent state, and in-world success criteria.\n- Set core design principles: runtime first, real-world interaction over demo theater, narrow competence before broad claims, strong boundaries, observability and operability, incremental generalization.\n\n2. docs/00-overview/GOALS_AND_NON_GOALS.md\n- Translated the vision into explicit scope boundaries.\n- Defined primary goals around building a real embodied bot, coherent runtime architecture, operability, narrow but real initial capability, and room for later expansion.\n- Defined non-goals to prevent drift into AGI framing, pure chatbot behavior, omniscient control assumptions, day-one multi-agent colony ambitions, streamer/persona-first work, kitchen-sink integration sprawl, and hidden prompt-bundle architecture.\n- Added scope control questions for future roadmap decisions.\n\n3. docs/00-overview/TERMINOLOGY.md\n- Established stable project terms for downstream docs.\n- Defined and differentiated: agent, bot, embodied agent, runtime, bot runtime, session, world state, observation, action, task, task execution, operator, control surface, safety model, persona, memory, multi-agent coordination, Minecraft integration, Mineflayer integration, LLM backend, observability, configuration, and profile.\n- Added terminology usage rules to reduce drift in later architecture and runtime documents.\n\n4. docs/01-architecture/SYSTEM_ARCHITECTURE.md\n- Defined the top-level system architecture and subsystem boundaries.\n- Established the major subsystems: operator control surfaces, bot runtime, agent subsystem, state and persistence, Minecraft integration boundary, and infrastructure/operations support.\n- Defined the conceptual data/control flow from observations to state updates to agent reasoning to safety validation to execution and observability.\n- Added layering principles, MVP architectural shape, expansion seams, and architectural risks to control.\n- Explicitly framed this document as the foundation for BOT_RUNTIME_ARCHITECTURE.md, AGENT_MODEL.md, SAFETY_MODEL.md, CONTROL_SURFACES.md, DEPLOYMENT_ARCHITECTURE.md, and IMPLEMENTATION_PLAN.md.\n\nProject-level outcome:\n- The initial manifest-driven dependency chain is now materially established:\n  VISION -> GOALS_AND_NON_GOALS + TERMINOLOGY -> SYSTEM_ARCHITECTURE\n- The docs now consistently frame the project as a runtime-first embodied bot system with a single-bot MVP as the proving ground.\n- The next dependency-ready docs after this pass are:\n  - docs/01-architecture/BOT_RUNTIME_ARCHITECTURE.md\n  - docs/01-architecture/AGENT_MODEL.md\n\nImportant continuity notes:\n- Preserve the distinction between bot (full deployed system) and agent (decision-making subsystem).\n- Preserve the stance that Mineflayer is an implementation substrate, not the architectural source of truth.\n- Preserve the rule that persona and multi-agent capabilities are later expansion paths, not MVP-defining assumptions.\n- Continue treating docs/STATUS.md as canonical. Local headers were updated to draft for the four edited files, but manifest updates were not made in this pass.","summary":"On 2026-04-04, completed the first dependency chain in /home/svc-admin/ai-projects/projects/minecraft-ai/docs by drafting four documents and moving them from stub to draft status:\n\n1. docs/00-overview/VISION.md\n- Established the project as an embodied Minecraft AI system rather than a chatbot about Minecraft.\n- Locked the primary direction as a real single-bot MVP first, with later expansion toward richer cognition, persona expression, and multi-agent coordination.\n- Defined embodiment in project terms: constrained observation, bounded action, persistent state, and in-world success criteria.\n- Set core design principles: runtime first, real-world interaction over demo theater, narrow competence before broad claims, strong boundaries, observability and operability, incremental generalization.\n\n2. docs/00-overview/GOALS_AND_NON_GOALS.md\n- Translated the vision into explicit scope boundaries.\n- Defined primary goals around building a real embodied bot, coherent runtime architecture, operability, narrow but real initial capability, and room for later expansion.\n- Defined non-goals to prevent drift into AGI framing, pure chatbot behavior, omniscient control assumptions, day-one multi-agent colony ambitions, streamer/persona-first work, kitchen-sink integration sprawl, and hidden prompt-bundle architecture.\n- Added scope control questions for future roadmap decisions.\n\n3. docs/00-overview/TERMINOLOGY.md\n- Established stable project terms for downstream docs.\n- Defined and differentiated: agent, bot, embodied agent, runtime, bot runtime, session, world state, observation, action, task, task execution, operator, control surface, safety model, persona, memory, multi-agent coordination, Minecraft integration, Mineflayer integration, LLM backend, observability, configuration, and profile.\n- Added terminology usage rules to reduce drift in later architecture and runtime documents.\n\n4. docs/01-architecture/SYSTEM_ARCHITECTURE.md\n- Defined the top-level system architecture and subsystem boundaries.\n- Established the major subsystems: operator control surfaces, bot runtime, agent subsystem, state and persistence, Minecraft integration boundary, and infrastructure/operations support.\n- Defined the conceptual data/control flow from observations to state updates to agent reasoning to safety validation to execution and observability.\n- Added layering principles, MVP architectural shape, expansion seams, and architectural risks to control.\n- Explicitly framed this document as the foundation for BOT_RUNTIME_ARCHITECTURE.md, AGENT_MODEL.md, SAFETY_MODEL.md, CONTROL_SURFACES.md, DEPLOYMENT_ARCHITECTURE.md, and IMPLEMENTATION_PLAN.md.\n\nProject-level outcome:\n- The initial manifest-driven dependency chain is now materially established:\n  VISION -> GOALS_AND_NON_GOALS + TERMINOLOGY -> SYSTEM_ARCHITECTURE\n- The docs now consistently frame the project as a runtime-first embodied bot system with a single-bot MVP as the proving ground.\n- The next dependency-ready docs after this pass are:\n  - docs/01-architecture/BOT_RUNTIME_ARCHITECTURE.md\n  - docs/01-architecture/AGENT_MODEL.md\n\nImportant continuity notes:\n- Preserve the distinction between bot (full deployed system) and agent (decision-making subsystem).\n- Preserve the stance that Mineflayer is an implementation substrate, not the architectural source of truth.\n- Preserve the rule that persona and multi-agent capabilities are later expansion paths, not MVP-defining assumptions.\n- Continue treating docs/STATUS.md as canonical. Local headers were updated to draft for the four edited files, but manifest updates were not made in this pass.","status":"active","namespace":"projects","namespace_name":"projects","namespace_tier":"shared","tags":[]}